i965/msaa: Expand odd-sized MSAA surfaces to account for interleaving pattern.
Gen6 MSAA buffers (and Gen7 MSAA depth/stencil buffers) interleave
MSAA samples in a complex pattern that repeats every 2x2 pixel block.
Therefore, when allocating an MSAA buffer, we need to make sure to
allocate an integer number of 2x2 blocks; if we don't, then some of
the samples in the last row and column will be cut off.
Fixes piglit tests "EXT_framebuffer_multisample/unaligned-blit {2,4}
color msaa" on i965/Gen6.
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
@@ -261,15 +261,50 @@ intel_miptree_create_for_renderbuffer(struct intel_context *intel,
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{
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struct intel_mipmap_tree *mt;
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/* Adjust width/height for MSAA */
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/* Adjust width/height for MSAA.
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*
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* In the Sandy Bridge PRM, volume 4, part 1, page 31, it says:
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*
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* "Any of the other messages (sample*, LOD, load4) used with a
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* (4x) multisampled surface will in-effect sample a surface with
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* double the height and width as that indicated in the surface
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* state. Each pixel position on the original-sized surface is
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* replaced with a 2x2 of samples with the following arrangement:
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*
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* sample 0 sample 2
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* sample 1 sample 3"
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*
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* Thus, when sampling from a multisampled texture, it behaves as though
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* the layout in memory for (x,y,sample) is:
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*
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* (0,0,0) (0,0,2) (1,0,0) (1,0,2)
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* (0,0,1) (0,0,3) (1,0,1) (1,0,3)
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*
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* (0,1,0) (0,1,2) (1,1,0) (1,1,2)
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* (0,1,1) (0,1,3) (1,1,1) (1,1,3)
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*
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* However, the actual layout of multisampled data in memory is:
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*
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* (0,0,0) (1,0,0) (0,0,1) (1,0,1)
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* (0,1,0) (1,1,0) (0,1,1) (1,1,1)
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*
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* (0,0,2) (1,0,2) (0,0,3) (1,0,3)
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* (0,1,2) (1,1,2) (0,1,3) (1,1,3)
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*
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* This pattern repeats for each 2x2 pixel block.
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*
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* As a result, when calculating the size of our 4-sample buffer for
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* an odd width or height, we have to align before scaling up because
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* sample 3 is in that bottom right 2x2 block.
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*/
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if (num_samples > 4) {
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num_samples = 8;
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width *= 4;
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height *= 2;
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width = ALIGN(width, 2) * 4;
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height = ALIGN(height, 2) * 2;
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} else if (num_samples > 0) {
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num_samples = 4;
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width *= 2;
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height *= 2;
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width = ALIGN(width, 2) * 2;
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height = ALIGN(height, 2) * 2;
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}
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mt = intel_miptree_create(intel, GL_TEXTURE_2D, format, 0, 0,
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