mesa/glthread: correctly compare thread handles
As mentioned in the manual - comparing pthread_t handles via the C
comparison operator is incorrect and pthread_equal() should be used
instead.
Cc: Timothy Arceri <tarceri@itsqueeze.com>
Fixes: d8d81fbc31 ("mesa: Add infrastructure for a worker thread to process GL commands.")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Plamena Manolova <plamena.manolova@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
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committed by
Emil Velikov
parent
dd6ec78b4f
commit
52df318d61
@@ -265,7 +265,7 @@ _mesa_glthread_finish(struct gl_context *ctx)
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* dri interface entrypoints), in which case we don't need to actually
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* synchronize against ourself.
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*/
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if (pthread_self() == glthread->thread)
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if (pthread_equal(pthread_self(), glthread->thread))
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return;
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pthread_mutex_lock(&glthread->mutex);
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