nv30: Emit blend color state using state objects
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@@ -212,6 +212,7 @@ extern void nv30_fragtex_bind(struct nv30_context *);
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extern boolean nv30_state_validate(struct nv30_context *nv30);
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extern void nv30_emit_hw_state(struct nv30_context *nv30);
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extern void nv30_state_tex_update(struct nv30_context *nv30);
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extern struct nv30_state_entry nv30_state_blend_colour;
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extern struct nv30_state_entry nv30_state_framebuffer;
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/* nv30_vbo.c */
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@@ -531,11 +531,8 @@ nv30_set_blend_color(struct pipe_context *pipe,
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{
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struct nv30_context *nv30 = nv30_context(pipe);
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BEGIN_RING(rankine, NV34TCL_BLEND_COLOR, 1);
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OUT_RING ((float_to_ubyte(bcol->color[3]) << 24) |
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(float_to_ubyte(bcol->color[0]) << 16) |
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(float_to_ubyte(bcol->color[1]) << 8) |
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(float_to_ubyte(bcol->color[2]) << 0));
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nv30->blend_colour = *bcol;
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nv30->dirty |= NV30_NEW_BCOL;
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}
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static void
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@@ -3,6 +3,7 @@
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static struct nv30_state_entry *render_states[] = {
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&nv30_state_framebuffer,
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&nv30_state_blend_colour,
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NULL
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};
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