i965: Initialize all elements of ctx->ShaderCompilerOptions.
Otherwise any GS that requires lowering (e.g. one that uses gl_ClipDistance as an input or output) will fail to work. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:
@@ -248,7 +248,7 @@ brw_initialize_context_constants(struct brw_context *brw)
|
||||
driQueryOptionb(&brw->optionCache, "disable_glsl_line_continuations");
|
||||
|
||||
/* We want the GLSL compiler to emit code that uses condition codes */
|
||||
for (int i = 0; i <= MESA_SHADER_FRAGMENT; i++) {
|
||||
for (int i = 0; i < MESA_SHADER_TYPES; i++) {
|
||||
ctx->ShaderCompilerOptions[i].MaxIfDepth = brw->gen < 6 ? 16 : UINT_MAX;
|
||||
ctx->ShaderCompilerOptions[i].EmitCondCodes = true;
|
||||
ctx->ShaderCompilerOptions[i].EmitNoNoise = true;
|
||||
|
||||
Reference in New Issue
Block a user