v3dv: fix incorrect sizing of the vertex attribute state array
Fixes crashes in: dEQP-VK.glsl.conversions.matrix_combine.* Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
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@@ -907,7 +907,7 @@ struct v3dv_pipeline {
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uint8_t shader_state_record[cl_packet_length(GL_SHADER_STATE_RECORD)];
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uint8_t vcm_cache_size[cl_packet_length(VCM_CACHE_SIZE)];
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uint8_t vertex_attrs[cl_packet_length(GL_SHADER_STATE_ATTRIBUTE_RECORD) *
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(MAX_VBS / 4)];
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MAX_VERTEX_ATTRIBS];
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uint8_t stencil_cfg[2][cl_packet_length(STENCIL_CFG)];
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};
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