util: add workaround for SNK HEROINES Tag Team Frenzy
The game makes use of builtin functions that were moved to compatibility shaders in GLSL 4.20 in its GLSL 4.20 shaders without declaring the compatibility token. Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5706 Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14040>
This commit is contained in:
committed by
Marge Bot
parent
f225e0679a
commit
51f71e0483
@@ -198,6 +198,10 @@ TODO: document the other workarounds.
|
||||
<option name="allow_higher_compat_version" value="true" />
|
||||
</application>
|
||||
|
||||
<application name="SNK HEROINES Tag Team Frenzy" executable="SNKHEROINES.exe">
|
||||
<option name="force_compat_shaders" value="true" />
|
||||
</application>
|
||||
|
||||
<application name="The Culling" executable="Victory">
|
||||
<option name="force_glsl_version" value="440" />
|
||||
</application>
|
||||
|
||||
Reference in New Issue
Block a user