intel/compiler: lower workgoup id to index only for mesh shaders
The compiler supports those intrinsics only for task/mesh shaders and it never caused any issues, because the way `nir_lower_compute_system_values` is doing its lowering. Reviewed-by: Daniel Schürmann <daniel@schuermann.dev> Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Signed-off-by: Karol Herbst <kherbst@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26800>
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@@ -119,7 +119,7 @@ compile_shader(struct anv_device *device,
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nir_lower_compute_system_values_options options = {
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.has_base_workgroup_id = true,
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.lower_cs_local_id_to_index = true,
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.lower_workgroup_id_to_index = true,
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.lower_workgroup_id_to_index = gl_shader_stage_is_mesh(stage),
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};
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NIR_PASS_V(nir, nir_lower_compute_system_values, &options);
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NIR_PASS_V(nir, nir_shader_intrinsics_pass, lower_base_workgroup_id,
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