mesa: minor fixes to incomplete texture debug code

This commit is contained in:
Brian Paul
2009-02-07 11:50:24 -07:00
parent 266fe93a87
commit 5199774dc6
+2 -4
View File
@@ -393,8 +393,7 @@ _mesa_test_texobj_completeness( const GLcontext *ctx,
*/
if ((baseLevel < 0) || (baseLevel > MAX_TEXTURE_LEVELS)) {
char s[100];
_mesa_sprintf(s, "obj %p (%d) base level = %d is invalid",
(void *) t, t->Name, baseLevel);
_mesa_sprintf(s, "base level = %d is invalid", baseLevel);
incomplete(t, s);
t->_Complete = GL_FALSE;
return;
@@ -403,8 +402,7 @@ _mesa_test_texobj_completeness( const GLcontext *ctx,
/* Always need the base level image */
if (!t->Image[0][baseLevel]) {
char s[100];
_mesa_sprintf(s, "obj %p (%d) Image[baseLevel=%d] == NULL",
(void *) t, t->Name, baseLevel);
_mesa_sprintf(s, "Image[baseLevel=%d] == NULL", baseLevel);
incomplete(t, s);
t->_Complete = GL_FALSE;
return;