mesa: minor fixes to incomplete texture debug code
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@@ -393,8 +393,7 @@ _mesa_test_texobj_completeness( const GLcontext *ctx,
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*/
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if ((baseLevel < 0) || (baseLevel > MAX_TEXTURE_LEVELS)) {
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char s[100];
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_mesa_sprintf(s, "obj %p (%d) base level = %d is invalid",
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(void *) t, t->Name, baseLevel);
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_mesa_sprintf(s, "base level = %d is invalid", baseLevel);
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incomplete(t, s);
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t->_Complete = GL_FALSE;
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return;
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@@ -403,8 +402,7 @@ _mesa_test_texobj_completeness( const GLcontext *ctx,
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/* Always need the base level image */
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if (!t->Image[0][baseLevel]) {
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char s[100];
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_mesa_sprintf(s, "obj %p (%d) Image[baseLevel=%d] == NULL",
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(void *) t, t->Name, baseLevel);
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_mesa_sprintf(s, "Image[baseLevel=%d] == NULL", baseLevel);
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incomplete(t, s);
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t->_Complete = GL_FALSE;
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return;
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