r600g: setup const texture buffers for geom shaders
This just enables the workarounds we have for vertex/pixel shaders for geom shaders as well. Signed-off-by: Dave Airlie <airlied@redhat.com> Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
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@@ -1252,11 +1252,15 @@ static bool r600_update_derived_state(struct r600_context *rctx)
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r600_setup_buffer_constants(rctx, PIPE_SHADER_FRAGMENT);
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if (rctx->vs_shader && rctx->vs_shader->current->shader.uses_tex_buffers)
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r600_setup_buffer_constants(rctx, PIPE_SHADER_VERTEX);
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if (rctx->gs_shader && rctx->gs_shader->current->shader.uses_tex_buffers)
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r600_setup_buffer_constants(rctx, PIPE_SHADER_GEOMETRY);
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} else {
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if (rctx->ps_shader && rctx->ps_shader->current->shader.uses_tex_buffers)
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eg_setup_buffer_constants(rctx, PIPE_SHADER_FRAGMENT);
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if (rctx->vs_shader && rctx->vs_shader->current->shader.uses_tex_buffers)
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eg_setup_buffer_constants(rctx, PIPE_SHADER_VERTEX);
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if (rctx->gs_shader && rctx->gs_shader->current->shader.uses_tex_buffers)
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eg_setup_buffer_constants(rctx, PIPE_SHADER_GEOMETRY);
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}
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@@ -1264,6 +1268,8 @@ static bool r600_update_derived_state(struct r600_context *rctx)
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r600_setup_txq_cube_array_constants(rctx, PIPE_SHADER_FRAGMENT);
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if (rctx->vs_shader && rctx->vs_shader->current->shader.has_txq_cube_array_z_comp)
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r600_setup_txq_cube_array_constants(rctx, PIPE_SHADER_VERTEX);
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if (rctx->gs_shader && rctx->gs_shader->current->shader.has_txq_cube_array_z_comp)
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r600_setup_txq_cube_array_constants(rctx, PIPE_SHADER_GEOMETRY);
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if (rctx->b.chip_class < EVERGREEN && rctx->ps_shader && rctx->vs_shader) {
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if (!r600_adjust_gprs(rctx)) {
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