mesa: remove useless check in _mesa_update_pixel()
The only caller is _mesa_update_state_locked() which already checks if _NEW_PIXEL is set before calling _mesa_update_pixel(). Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
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@@ -626,10 +626,9 @@ update_image_transfer_state(struct gl_context *ctx)
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/**
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* Update mesa pixel transfer derived state.
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*/
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void _mesa_update_pixel( struct gl_context *ctx, GLuint new_state )
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void _mesa_update_pixel( struct gl_context *ctx )
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{
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if (new_state & _NEW_PIXEL)
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update_image_transfer_state(ctx);
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update_image_transfer_state(ctx);
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}
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@@ -64,7 +64,7 @@ void GLAPIENTRY
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_mesa_PixelTransferi( GLenum pname, GLint param );
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extern void
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_mesa_update_pixel( struct gl_context *ctx, GLuint newstate );
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_mesa_update_pixel( struct gl_context *ctx );
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extern void
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_mesa_init_pixel( struct gl_context * ctx );
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@@ -382,7 +382,7 @@ _mesa_update_state_locked( struct gl_context *ctx )
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_mesa_update_stencil( ctx );
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if (new_state & _NEW_PIXEL)
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_mesa_update_pixel( ctx, new_state );
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_mesa_update_pixel( ctx );
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/* ctx->_NeedEyeCoords is now up to date.
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*
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