st/mesa: remove unneeded #includes and add/update comments
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@@ -27,27 +27,19 @@
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#include "main/imports.h"
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#include "main/macros.h"
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#include "main/mipmap.h"
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#include "main/teximage.h"
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#include "main/texformat.h"
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#include "shader/prog_instruction.h"
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#include "pipe/p_context.h"
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#include "pipe/p_defines.h"
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#include "util/u_inlines.h"
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#include "util/u_format.h"
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#include "util/u_gen_mipmap.h"
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#include "util/u_math.h"
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#include "cso_cache/cso_cache.h"
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#include "cso_cache/cso_context.h"
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#include "st_debug.h"
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#include "st_context.h"
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#include "st_gen_mipmap.h"
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#include "st_texture.h"
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#include "st_cb_texture.h"
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#include "st_inlines.h"
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@@ -102,6 +94,9 @@ st_render_mipmap(struct st_context *st,
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}
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/**
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* Software fallback for generate mipmap levels.
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*/
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static void
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fallback_generate_mipmap(GLcontext *ctx, GLenum target,
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struct gl_texture_object *texObj)
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@@ -174,7 +169,7 @@ fallback_generate_mipmap(GLcontext *ctx, GLenum target,
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* Compute the expected number of mipmap levels in the texture given
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* the width/height/depth of the base image and the GL_TEXTURE_BASE_LEVEL/
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* GL_TEXTURE_MAX_LEVEL settings. This will tell us how many mipmap
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* level should be generated.
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* levels should be generated.
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*/
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static GLuint
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compute_num_levels(GLcontext *ctx,
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@@ -207,6 +202,9 @@ compute_num_levels(GLcontext *ctx,
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}
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/**
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* Called via ctx->Driver.GenerateMipmap().
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*/
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void
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st_generate_mipmap(GLcontext *ctx, GLenum target,
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struct gl_texture_object *texObj)
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