fallback on polygon.stippleflag (thanks Keith)
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@@ -786,7 +786,7 @@ static void viaPolygonStipple( GLcontext *ctx, const GLubyte *mask )
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/* Fallback for the CLE266 case as it doesn't seem to work */
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if (vmesa->viaScreen->deviceID == VIA_CLE266) {
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FALLBACK( vmesa, VIA_FALLBACK_STIPPLE, GL_TRUE);
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FALLBACK( vmesa, VIA_FALLBACK_STIPPLE, ctx->Polygon.StippleFlag);
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} else {
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for (i=0;i<128;i++)
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s[i] = mask[i];
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