v3dv: adopt wsi_common_get_memory
v2: refactor back to the minimal change to avoid unused variable Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36035>
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@@ -2537,16 +2537,13 @@ v3dv_BindImageMemory2(VkDevice _device,
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BIND_IMAGE_MEMORY_SWAPCHAIN_INFO_KHR);
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if (swapchain_info && swapchain_info->swapchain) {
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#if !DETECT_OS_ANDROID
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struct v3dv_image *swapchain_image =
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v3dv_wsi_get_image_from_swapchain(swapchain_info->swapchain,
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swapchain_info->imageIndex);
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/* Making the assumption that swapchain images are a single plane */
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assert(swapchain_image->plane_count == 1);
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VkDeviceMemory wsi_mem_handle = wsi_common_get_memory(
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swapchain_info->swapchain, swapchain_info->imageIndex);
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VkBindImageMemoryInfo swapchain_bind = {
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.sType = VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_INFO,
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.image = pBindInfos[i].image,
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.memory = v3dv_device_memory_to_handle(swapchain_image->planes[0].mem),
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.memoryOffset = swapchain_image->planes[0].mem_offset,
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.memory = wsi_mem_handle,
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.memoryOffset = 0,
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};
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bind_image_memory(&swapchain_bind);
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#endif
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@@ -115,7 +115,7 @@
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} while (0)
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struct v3dv_instance;
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struct v3dv_image;
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struct v3d_simulator_file;
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/* Minimum required by the Vulkan 1.1 spec */
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@@ -205,8 +205,6 @@ v3dv_device_lookup_bo(struct v3dv_physical_device *device, uint32_t handle)
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VkResult v3dv_wsi_init(struct v3dv_physical_device *physical_device);
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void v3dv_wsi_finish(struct v3dv_physical_device *physical_device);
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struct v3dv_image *v3dv_wsi_get_image_from_swapchain(VkSwapchainKHR swapchain,
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uint32_t index);
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void v3dv_meta_clear_init(struct v3dv_device *device);
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void v3dv_meta_clear_finish(struct v3dv_device *device);
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@@ -128,10 +128,3 @@ v3dv_wsi_finish(struct v3dv_physical_device *physical_device)
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wsi_device_finish(&physical_device->wsi_device,
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&physical_device->vk.instance->alloc);
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}
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struct v3dv_image *
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v3dv_wsi_get_image_from_swapchain(VkSwapchainKHR swapchain, uint32_t index)
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{
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VkImage image = wsi_common_get_image(swapchain, index);
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return v3dv_image_from_handle(image);
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}
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