main: Refactor in teximage.c to handle NULL from _mesa_get_current_tex_object.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
This commit is contained in:
@@ -1871,6 +1871,9 @@ static GLboolean
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mutable_tex_object(struct gl_context *ctx, GLenum target)
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{
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struct gl_texture_object *texObj = _mesa_get_current_tex_object(ctx, target);
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if (!texObj)
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return GL_FALSE;
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return !texObj->Immutable;
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}
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@@ -3373,6 +3376,9 @@ _mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image)
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_mesa_update_state(ctx);
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texObj = _mesa_get_current_tex_object(ctx, target);
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if (!texObj)
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return;
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_mesa_lock_texture(ctx, texObj);
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if (texObj->Immutable) {
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@@ -3469,7 +3475,11 @@ texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
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{
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struct gl_texture_object *texObj;
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struct gl_texture_image *texImage;
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texObj = _mesa_get_current_tex_object(ctx, target);
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if (!texObj)
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return;
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if (texsubimage_error_check(ctx, dims, texObj, target, level,
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xoffset, yoffset, zoffset,
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width, height, depth, format, type, false)) {
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@@ -5276,7 +5286,10 @@ _mesa_TexImage2DMultisample(GLenum target, GLsizei samples,
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{
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struct gl_texture_object *texObj;
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GET_CURRENT_CONTEXT(ctx);
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texObj = _mesa_get_current_tex_object(ctx, target);
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if (!texObj)
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return;
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_mesa_texture_image_multisample(ctx, 2, texObj, target, samples,
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internalformat, width, height, 1,
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@@ -5293,7 +5306,10 @@ _mesa_TexImage3DMultisample(GLenum target, GLsizei samples,
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{
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struct gl_texture_object *texObj;
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GET_CURRENT_CONTEXT(ctx);
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texObj = _mesa_get_current_tex_object(ctx, target);
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if (!texObj)
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return;
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_mesa_texture_image_multisample(ctx, 3, texObj, target, samples,
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internalformat, width, height, depth,
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@@ -5309,7 +5325,10 @@ _mesa_TexStorage2DMultisample(GLenum target, GLsizei samples,
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{
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struct gl_texture_object *texObj;
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GET_CURRENT_CONTEXT(ctx);
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texObj = _mesa_get_current_tex_object(ctx, target);
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if (!texObj)
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return;
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_mesa_texture_image_multisample(ctx, 2, texObj, target, samples,
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internalformat, width, height, 1,
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@@ -5325,7 +5344,10 @@ _mesa_TexStorage3DMultisample(GLenum target, GLsizei samples,
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{
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struct gl_texture_object *texObj;
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GET_CURRENT_CONTEXT(ctx);
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texObj = _mesa_get_current_tex_object(ctx, target);
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if (!texObj)
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return;
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_mesa_texture_image_multisample(ctx, 3, texObj, target, samples,
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internalformat, width, height, depth,
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