Cleanup the swtcl code.
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@@ -56,18 +56,6 @@ static void nv10ResetLineStipple( GLcontext *ctx );
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/***********************************************************************
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* Emit primitives as inline vertices *
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***********************************************************************/
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#define LINE_FALLBACK (0)
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#define POINT_FALLBACK (0)
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#define TRI_FALLBACK (0)
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#define ANY_FALLBACK_FLAGS (POINT_FALLBACK|LINE_FALLBACK|TRI_FALLBACK)
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#define ANY_RASTER_FLAGS (DD_TRI_LIGHT_TWOSIDE|DD_TRI_OFFSET|DD_TRI_UNFILLED)
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/* the free room we want before we start a vertex batch. this is a performance-tunable */
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#define NOUVEAU_MIN_PRIM_SIZE (32/4)
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/* the size above which we fire the ring. this is a performance-tunable */
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#define NOUVEAU_FIRE_SIZE (2048/4)
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@@ -342,21 +330,6 @@ static void (*nv10_render_tab_elts[GL_POLYGON+2])(GLcontext *,
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/**********************************************************************/
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#define _NOUVEAU_NEW_VERTEX (_NEW_TEXTURE | \
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_DD_NEW_SEPARATE_SPECULAR | \
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_DD_NEW_TRI_UNFILLED | \
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_DD_NEW_TRI_LIGHT_TWOSIDE | \
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_NEW_FOG)
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#define _NOUVEAU_NEW_RENDERSTATE (_DD_NEW_LINE_STIPPLE | \
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_DD_NEW_TRI_UNFILLED | \
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_DD_NEW_TRI_LIGHT_TWOSIDE | \
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_DD_NEW_TRI_OFFSET | \
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_DD_NEW_TRI_STIPPLE | \
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_NEW_POLYGONSTIPPLE)
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#define EMIT_ATTR( ATTR, STYLE ) \
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do { \
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nmesa->vertex_attrs[nmesa->vertex_attr_count].attrib = (ATTR); \
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