mesa/st: remove redundant call to st_finish in CopyTexSubImage
Rendering should already have been flushed, any synchronization will be done by the driver or memory manager.
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@@ -1315,9 +1315,6 @@ st_copy_texsubimage(GLcontext *ctx,
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GLboolean use_fallback = GL_TRUE;
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GLboolean matching_base_formats;
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/* any rendering in progress must complete before we grab the fb image */
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st_finish(ctx->st);
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/* make sure finalize_textures has been called?
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*/
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if (0) st_validate_state(ctx->st);
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