make use of Parameters->StateFlags in _swrast_update_fragment_program()

This commit is contained in:
Brian Paul
2006-10-31 19:53:38 +00:00
parent ef987aa1d7
commit 5050b565de
+4 -7
View File
@@ -223,15 +223,12 @@ _swrast_update_fog_state( GLcontext *ctx )
* program parameters with current state values.
*/
static void
_swrast_update_fragment_program( GLcontext *ctx )
_swrast_update_fragment_program(GLcontext *ctx, GLbitfield newState)
{
if (ctx->FragmentProgram._Enabled) {
/* XXX it would be nice to have a per-program bitmask indicating
* what global state vars are used (lighting, point, fog, etc) to
* avoid doing this when not needed.
*/
const struct gl_fragment_program *fp = ctx->FragmentProgram._Current;
_mesa_load_state_parameters(ctx, fp->Base.Parameters);
if (fp->Base.Parameters->StateFlags & newState)
_mesa_load_state_parameters(ctx, fp->Base.Parameters);
}
}
@@ -536,7 +533,7 @@ _swrast_validate_derived( GLcontext *ctx )
_NEW_POINT |
_NEW_VIEWPORT |
_NEW_PROGRAM))
_swrast_update_fragment_program( ctx );
_swrast_update_fragment_program( ctx, swrast->NewState );
if (swrast->NewState & _NEW_TEXTURE)
_swrast_update_texture_samplers( ctx );