svga: Check if vertex elements has been bound before using it.
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@@ -76,6 +76,11 @@ static int update_need_swvfetch( struct svga_context *svga,
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unsigned i;
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boolean need_swvfetch = FALSE;
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if (!svga->curr.velems) {
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/* No vertex elements bound. */
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return 0;
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}
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for (i = 0; i < svga->curr.velems->count; i++) {
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svga->state.sw.ve_format[i] = svga_translate_vertex_format(svga->curr.velems->velem[i].src_format);
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if (svga->state.sw.ve_format[i] == SVGA3D_DECLTYPE_MAX) {
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