add disabled test to turn on vertex snapping.
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@@ -298,6 +298,11 @@ fx_validate_BuildProjVerts(GLcontext * ctx, GLuint start, GLuint count,
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else {
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GLuint setupindex = SETUP_XYZW;
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#if 0
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if (is_voodoo_graphics)
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setupindex |= SETUP_SNAP;
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#endif
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fxMesa->tmu_source[0] = 0;
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fxMesa->tmu_source[1] = 1;
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fxMesa->tex_dest[0] = SETUP_TMU0;
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