ir_to_mesa: Add a little helper for emitting link failure messages.

This commit is contained in:
Eric Anholt
2010-09-01 14:56:43 -07:00
parent 86af037e6a
commit 500e7b7599
+22 -24
View File
@@ -288,6 +288,18 @@ ir_to_mesa_dst_reg ir_to_mesa_address_reg = {
PROGRAM_ADDRESS, 0, WRITEMASK_X, COND_TR, NULL
};
static void fail_link(struct gl_shader_program *prog, const char *fmt, ...) PRINTFLIKE(2, 3);
static void fail_link(struct gl_shader_program *prog, const char *fmt, ...)
{
va_list args;
va_start(args, fmt);
prog->InfoLog = talloc_vasprintf_append(prog->InfoLog, fmt, args);
va_end(args);
prog->LinkStatus = GL_FALSE;
}
static int swizzle_for_size(int size)
{
int size_swizzles[4] = {
@@ -1870,11 +1882,8 @@ ir_to_mesa_visitor::get_sampler_uniform_value(ir_dereference *sampler)
getname.name);
if (index < 0) {
this->shader_program->InfoLog =
talloc_asprintf_append(this->shader_program->InfoLog,
"failed to find sampler named %s.\n",
getname.name);
this->shader_program->LinkStatus = GL_FALSE;
fail_link(this->shader_program,
"failed to find sampler named %s.\n", getname.name);
return 0;
}
@@ -2372,12 +2381,9 @@ add_uniforms_to_parameters_list(struct gl_shader_program *shader_program,
* from _mesa_add_uniform) has to match what the linker chose.
*/
if (index != parameter_index) {
shader_program->InfoLog =
talloc_asprintf_append(shader_program->InfoLog,
"Allocation of uniform `%s' to target "
"failed (%d vs %d)\n", uniform->Name,
index, parameter_index);
shader_program->LinkStatus = false;
fail_link(shader_program, "Allocation of uniform `%s' to target "
"failed (%d vs %d)\n",
uniform->Name, index, parameter_index);
}
}
}
@@ -2410,12 +2416,9 @@ set_uniform_initializer(GLcontext *ctx, void *mem_ctx,
int loc = _mesa_get_uniform_location(ctx, shader_program, name);
if (loc == -1) {
shader_program->InfoLog =
talloc_asprintf_append(shader_program->InfoLog,
"Couldn't find uniform for "
"initializer %s\n", name);
shader_program->LinkStatus = false;
abort();
fail_link(shader_program,
"Couldn't find uniform for initializer %s\n", name);
return;
}
for (unsigned int i = 0; i < (type->is_array() ? type->length : 1); i++) {
@@ -2600,10 +2603,7 @@ get_mesa_program(GLcontext *ctx, struct gl_shader_program *shader_program,
prog->IndirectRegisterFiles |= 1 << mesa_inst->SrcReg[src].File;
if (ctx->Shader.EmitNoIfs && mesa_inst->Opcode == OPCODE_IF) {
shader_program->InfoLog =
talloc_asprintf_append(shader_program->InfoLog,
"Couldn't flatten if statement\n");
shader_program->LinkStatus = false;
fail_link(shader_program, "Couldn't flatten if statement\n");
}
switch (mesa_inst->Opcode) {
@@ -2813,9 +2813,7 @@ _mesa_glsl_link_shader(GLcontext *ctx, struct gl_shader_program *prog)
for (i = 0; i < prog->NumShaders; i++) {
if (!prog->Shaders[i]->CompileStatus) {
prog->InfoLog =
talloc_asprintf_append(prog->InfoLog,
"linking with uncompiled shader");
fail_link(prog, "linking with uncompiled shader");
prog->LinkStatus = GL_FALSE;
}
}