Remove use of X windows include
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@@ -355,9 +355,9 @@ extern GLboolean mach64UnbindContext( __DRIcontextPrivate *driContextPriv );
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/* ================================================================
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* Byte ordering
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*/
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#include "X11/Xarch.h"
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#include <endian.h>
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#if X_BYTE_ORDER == X_LITTLE_ENDIAN
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#if __BYTE_ORDER == __LITTLE_ENDIAN
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#define LE32_IN( x ) ( *(GLuint *)(x) )
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#define LE32_IN_FLOAT( x ) ( *(GLfloat *)(x) )
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#define LE32_OUT( x, y ) do { *(GLuint *)(x) = (y); } while (0)
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