gallium: Fix texture refcount leak.
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@@ -104,6 +104,8 @@ out:
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static void cso_release_all( struct cso_context *ctx )
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{
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unsigned i;
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if (ctx->pipe) {
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ctx->pipe->bind_blend_state( ctx->pipe, NULL );
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ctx->pipe->bind_rasterizer_state( ctx->pipe, NULL );
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@@ -113,6 +115,11 @@ static void cso_release_all( struct cso_context *ctx )
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ctx->pipe->bind_vs_state( ctx->pipe, NULL );
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}
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for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
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pipe_texture_reference(&ctx->textures[i], NULL);
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for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
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pipe_texture_reference(&ctx->textures_saved[i], NULL);
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if (ctx->cache) {
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cso_cache_delete( ctx->cache );
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ctx->cache = NULL;
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