mesa: updated comment

This commit is contained in:
Brian Paul
2008-05-14 16:04:51 -06:00
parent 05cacc06cc
commit 4f915b0f83
+3 -6
View File
@@ -369,12 +369,9 @@ link_error(struct gl_shader_program *shProg, const char *msg)
* 2. Varying vars in the two shaders are combined so their locations
* agree between the vertex and fragment stages. They're treated as
* vertex program output attribs and as fragment program input attribs.
* 3. Uniform vars (including state references, constants, etc) from the
* vertex and fragment shaders are merged into one group. Recall that
* GLSL uniforms are shared by all linked shaders.
* 4. The vertex and fragment programs are cloned and modified to update
* src/dst register references so they use the new, linked uniform/
* varying storage locations.
* 3. The vertex and fragment programs are cloned and modified to update
* src/dst register references so they use the new, linked varying
* storage locations.
*/
void
_slang_link(GLcontext *ctx,