glsl_to_tgsi: Set TGSI_PROPERTY_FS_BLEND_EQUATION_ADVANCED
In virgl, when fbfetch extention is not available but blend_equation_advanced is, we didn't call lower_blend_equation_advanced. So we need to pass the blend value to the host in order to recreate the shader correctly. Signed-off-by: Elie Tournier <elie.tournier@collabora.com> Reviewed-by: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Dave Airlie <airlied@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5516>
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@@ -6813,6 +6813,12 @@ st_translate_program(
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goto out;
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}
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}
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if (program->shader->Program->sh.fs.BlendSupport)
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ureg_property(ureg,
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TGSI_PROPERTY_FS_BLEND_EQUATION_ADVANCED,
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program->shader->Program->sh.fs.BlendSupport);
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}
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else if (procType == PIPE_SHADER_VERTEX) {
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for (i = 0; i < numOutputs; i++) {
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