llvmpipe: doc fixes

Reviewed-by: Jose Fonseca <jose.fonseca@broadcom.com>
Reviewed-by: Roland Scheidegger <roland.scheidegger@broadcom.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37986>
This commit is contained in:
Aleksi Sapon
2025-10-21 13:42:32 -04:00
committed by Marge Bot
parent 0104b3df41
commit 4f3de8b956
3 changed files with 14 additions and 20 deletions
+8 -7
View File
@@ -1132,8 +1132,9 @@ lp_build_div(struct lp_build_context *bld,
/**
* Linear interpolation helper.
*
* @param normalized whether we are interpolating normalized values,
* encoded in normalized integers, twice as wide.
* @param flags
* LP_BLD_LERP_WIDE_NORMALIZED: whether we are interpolating normalized
* values, encoded in normalized integers, twice as wide.
*
* @sa http://www.stereopsis.com/doubleblend.html
*/
@@ -1191,9 +1192,9 @@ lp_build_lerp_simple(struct lp_build_context *bld,
}
} else {
/*
* The rescaling trick above doesn't work for signed numbers, so
* use the 2**n - 1 divison approximation in lp_build_mul_norm
* instead.
* Scale x from [0, 2**n - 1] to [0, 2**n] by adding the
* most-significant-bit to the lowest-significant-bit, so that
* later we can just divide by 2**n instead of 2**n - 1.
*/
assert(!(flags & LP_BLD_LERP_PRESCALED_WEIGHTS));
res = lp_build_mul_norm(bld->gallivm, bld->type, x, delta);
@@ -1228,8 +1229,8 @@ lp_build_lerp_simple(struct lp_build_context *bld,
/*
* We need to mask out the high order bits when lerping 8bit
* normalized colors stored on 16bits
*/
/* XXX: This step is necessary for lerping 8bit colors stored on
*
* XXX: This step is necessary for lerping 8bit colors stored on
* 16bits, but it will be wrong for true fixed point use cases.
* Basically we need a more powerful lp_type, capable of further
* distinguishing the values interpretation from the value storage.
@@ -546,7 +546,7 @@ lp_build_sample_image_nearest(struct lp_build_sample_context *bld,
/**
* Fetch texels for image with linear sampling.
* Return filtered color as two vectors of 16-bit fixed point values.
* Return filtered color as one vectors of 8-bit unorm values.
*/
static void
lp_build_sample_fetch_image_linear(struct lp_build_sample_context *bld,
@@ -581,7 +581,7 @@ lp_build_sample_fetch_image_linear(struct lp_build_sample_context *bld,
*
* where each value is between 0 and 0xff,
*
* into one 16 x i20
* into one 16 x i8
*
* s_fpart = {s0, s0, s0, s0, s1, s1, s1, s1, s2, s2, s2, s2, s3, s3, s3, s3}
*
@@ -628,13 +628,6 @@ lp_build_sample_fetch_image_linear(struct lp_build_sample_context *bld,
* bit cast them into 16 x u8
*
* r0 g0 b0 a0 r1 g1 b1 a1 r2 g2 b2 a2 r3 g3 b3 a3
*
* unpack them into two 8 x i16:
*
* r0 g0 b0 a0 r1 g1 b1 a1
* r2 g2 b2 a2 r3 g3 b3 a3
*
* The higher 8 bits of the resulting elements will be zero.
*/
numj = 1 + (dims >= 2);
numk = 1 + (dims >= 3);
@@ -677,7 +670,7 @@ lp_build_sample_fetch_image_linear(struct lp_build_sample_context *bld,
}
/*
* Linear interpolation with 8.8 fixed point.
* Linear interpolation with 8-bit unorm.
*/
/* general 1/2/3-D lerping */
@@ -726,7 +719,7 @@ lp_build_sample_fetch_image_linear(struct lp_build_sample_context *bld,
/**
* Sample a single texture image with (bi-)(tri-)linear sampling.
* Return filtered color as two vectors of 16-bit fixed point values.
* Return filtered color as a vector of 8-bit unorm values.
*/
static void
lp_build_sample_image_linear(struct lp_build_sample_context *bld,
@@ -3641,7 +3641,7 @@ lp_build_sample_soa_code(struct gallivm_state *gallivm,
(bld.num_lods == 1 ||
derived_sampler_state.min_img_filter == derived_sampler_state.mag_img_filter))) {
if (use_aos) {
/* do sampling/filtering with fixed pt arithmetic */
/* do sampling/filtering with 8-bit unorm arithmetic */
lp_build_sample_aos(&bld,
newcoords[0], newcoords[1],
newcoords[2],
@@ -3792,7 +3792,7 @@ lp_build_sample_soa_code(struct gallivm_state *gallivm,
}
if (use_aos) {
/* do sampling/filtering with fixed pt arithmetic */
/* do sampling/filtering with 8-bit arithmetic */
lp_build_sample_aos(&bld4,
s4, t4, r4, offsets4,
lod_positive4, lod_fpart4,