v3d: Fix drmSyncobjWait() return value checking even more.
It tends to return >0 in the success case (I think the value is something like "how much of the timeout remained"). Fixes dEQP-GLES3.functional.fence_sync.client_wait_sync_finish
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@@ -70,7 +70,7 @@ v3d_fence_finish(struct pipe_screen *pscreen,
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struct v3d_screen *screen = v3d_screen(pscreen);
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struct v3d_fence *f = (struct v3d_fence *)pf;
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return drmSyncobjWait(screen->fd, &f->sync, 1, timeout_ns, 0, NULL) == 0;
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return drmSyncobjWait(screen->fd, &f->sync, 1, timeout_ns, 0, NULL) >= 0;
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}
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struct v3d_fence *
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