panfrost/midgard: Set minimal swizzle on texture input

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
This commit is contained in:
Alyssa Rosenzweig
2019-06-11 09:54:22 -07:00
parent 6ae4f9c523
commit 4ea512844c
@@ -83,6 +83,7 @@ midgard_block_add_successor(midgard_block *block, midgard_block *successor)
#define EMIT(op, ...) emit_mir_instruction(ctx, v_##op(__VA_ARGS__));
#define SWIZZLE_XYZW SWIZZLE(COMPONENT_X, COMPONENT_Y, COMPONENT_Z, COMPONENT_W)
#define SWIZZLE_XYXX SWIZZLE(COMPONENT_X, COMPONENT_Y, COMPONENT_X, COMPONENT_X)
#define SWIZZLE_XXXX SWIZZLE(COMPONENT_X, COMPONENT_X, COMPONENT_X, COMPONENT_X)
#define SWIZZLE_WWWW SWIZZLE(COMPONENT_W, COMPONENT_W, COMPONENT_W, COMPONENT_W)
@@ -1416,7 +1417,7 @@ emit_tex(compiler_context *ctx, nir_tex_instr *instr)
/* TODO: half */
.in_reg_full = 1,
.in_reg_swizzle = SWIZZLE_XYZW,
.in_reg_swizzle = SWIZZLE_XYXX,
.out_full = 1,
/* Always 1 */