draw: fix point/line/triangle determination in draw_need_pipeline()

The previous point/line/triangle() functions didn't handle GS primitives.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
This commit is contained in:
Brian Paul
2013-08-28 17:13:11 -06:00
parent aebd065a64
commit 4e7f1346ae
@@ -30,28 +30,13 @@
#include "util/u_memory.h"
#include "util/u_math.h"
#include "util/u_prim.h"
#include "pipe/p_defines.h"
#include "draw_private.h"
#include "draw_pipe.h"
#include "draw_context.h"
#include "draw_vbuf.h"
static boolean points( unsigned prim )
{
return (prim == PIPE_PRIM_POINTS);
}
static boolean lines( unsigned prim )
{
return (prim == PIPE_PRIM_LINES ||
prim == PIPE_PRIM_LINE_STRIP ||
prim == PIPE_PRIM_LINE_LOOP);
}
static boolean triangles( unsigned prim )
{
return prim >= PIPE_PRIM_TRIANGLES;
}
/**
* Default version of a function to check if we need any special
@@ -66,6 +51,8 @@ draw_need_pipeline(const struct draw_context *draw,
const struct pipe_rasterizer_state *rasterizer,
unsigned int prim )
{
unsigned reduced_prim = u_reduced_prim(prim);
/* If the driver has overridden this, use that version:
*/
if (draw->render &&
@@ -80,8 +67,7 @@ draw_need_pipeline(const struct draw_context *draw,
* and triggering the pipeline, because we have to trigger the
* pipeline *anyway* if unfilled mode is active.
*/
if (lines(prim))
{
if (reduced_prim == PIPE_PRIM_LINES) {
/* line stipple */
if (rasterizer->line_stipple_enable && draw->pipeline.line_stipple)
return TRUE;
@@ -97,9 +83,7 @@ draw_need_pipeline(const struct draw_context *draw,
if (draw_current_shader_num_written_culldistances(draw))
return TRUE;
}
if (points(prim))
{
else if (reduced_prim == PIPE_PRIM_POINTS) {
/* large points */
if (rasterizer->point_size > draw->pipeline.wide_point_threshold)
return TRUE;
@@ -117,10 +101,7 @@ draw_need_pipeline(const struct draw_context *draw,
if (rasterizer->sprite_coord_enable && draw->pipeline.point_sprite)
return TRUE;
}
if (triangles(prim))
{
else if (reduced_prim == PIPE_PRIM_TRIANGLES) {
/* polygon stipple */
if (rasterizer->poly_stipple_enable && draw->pipeline.pstipple)
return TRUE;