zink: do not expose quad support when no geometry shader
The emulation of quads implemented in Zink utilizes geometry shaders, but currently the enablement of it is only guarded by the support of triangle strips. Add geometry shaders to the condition to enable it either too. Signed-off-by: Icenowy Zheng <uwu@icenowy.me> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30608>
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@@ -570,7 +570,7 @@ zink_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
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}
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case PIPE_CAP_SUPPORTED_PRIM_MODES: {
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uint32_t modes = BITFIELD_MASK(MESA_PRIM_COUNT);
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if (!screen->have_triangle_fans)
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if (!screen->have_triangle_fans || !screen->info.feats.features.geometryShader)
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modes &= ~BITFIELD_BIT(MESA_PRIM_QUADS);
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modes &= ~BITFIELD_BIT(MESA_PRIM_QUAD_STRIP);
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modes &= ~BITFIELD_BIT(MESA_PRIM_POLYGON);
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