use smaller buffer when decomposing large drawarrays, for cache goodness
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@@ -1,4 +1,4 @@
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/* $Id: t_array_api.c,v 1.20 2001/11/22 09:23:36 keithw Exp $ */
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/* $Id: t_array_api.c,v 1.21 2001/11/29 15:15:20 keithw Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -158,7 +158,7 @@ _tnl_DrawArrays(GLenum mode, GLint start, GLsizei count)
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}
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}
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else {
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int bufsz = (ctx->Const.MaxArrayLockSize - 4) & ~3;
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int bufsz = 256; /* Use a small buffer for cache goodness */
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int j, nr;
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int minimum, modulo, skip;
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