mesa: fix height error check for 1D array textures
height=0 is legal for 1D array textures (as depth=0 is legal for 2D arrays). Fixes new piglit ext_texture_array-errors test. Cc: "10.3 10.4" <mesa-stable@lists.freedesktop.org> Reviewed-by: José Fonseca <jfonseca@vmware.com>
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@@ -1542,7 +1542,7 @@ _mesa_legal_texture_dimensions(struct gl_context *ctx, GLenum target,
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maxSize >>= level;
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if (width < 2 * border || width > 2 * border + maxSize)
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return GL_FALSE;
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if (height < 1 || height > ctx->Const.MaxArrayTextureLayers)
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if (height < 0 || height > ctx->Const.MaxArrayTextureLayers)
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return GL_FALSE;
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if (!ctx->Extensions.ARB_texture_non_power_of_two) {
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if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
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