mesa: bump MAX_INSN to 300
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@@ -319,7 +319,7 @@ static struct state_key *make_state_key( GLcontext *ctx )
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*/
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#define PREFER_DP4 0
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#define MAX_INSN 256
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#define MAX_INSN 300
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/* Use uregs to represent registers internally, translate to Mesa's
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* expected formats on emit.
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