ac/nir: do not emit unnecessary null exports in fragment shaders

Null exports should only be needed when no other exports are
emitted. This removes a bunch of 'exp null off, off, off, off done vm'.

Affected games are Dota 2 and Wolfenstein 2, not sure if that
really helps, but code size is decreasing there.

Polaris10:
Totals from affected shaders:
SGPRS: 8216 -> 8216 (0.00 %)
VGPRS: 7072 -> 7072 (0.00 %)
Spilled SGPRs: 0 -> 0 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Code Size: 454968 -> 453896 (-0.24 %) bytes
Max Waves: 772 -> 772 (0.00 %)

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
Samuel Pitoiset
2018-03-08 09:53:14 +01:00
parent 19dd7f007e
commit 4e3c1ace65
+16 -13
View File
@@ -6539,17 +6539,13 @@ handle_tcs_outputs_post(struct radv_shader_context *ctx)
static bool
si_export_mrt_color(struct radv_shader_context *ctx,
LLVMValueRef *color, unsigned index, bool is_last,
LLVMValueRef *color, unsigned index,
struct ac_export_args *args)
{
/* Export */
si_llvm_init_export_args(ctx, color, 0xf,
V_008DFC_SQ_EXP_MRT + index, args);
if (is_last) {
args->valid_mask = 1; /* whether the EXEC mask is valid */
args->done = 1; /* DONE bit */
} else if (!args->enabled_channels)
if (!args->enabled_channels)
return false; /* unnecessary NULL export */
return true;
@@ -6576,7 +6572,6 @@ handle_fs_outputs_post(struct radv_shader_context *ctx)
for (unsigned i = 0; i < AC_LLVM_MAX_OUTPUTS; ++i) {
LLVMValueRef values[4];
bool last = false;
if (!(ctx->output_mask & (1ull << i)))
continue;
@@ -6588,14 +6583,9 @@ handle_fs_outputs_post(struct radv_shader_context *ctx)
values[j] = ac_to_float(&ctx->ac,
radv_load_output(ctx, i, j));
if (!ctx->shader_info->info.ps.writes_z &&
!ctx->shader_info->info.ps.writes_stencil &&
!ctx->shader_info->info.ps.writes_sample_mask)
last = ctx->output_mask <= ((1ull << (i + 1)) - 1);
bool ret = si_export_mrt_color(ctx, values,
i - FRAG_RESULT_DATA0,
last, &color_args[index]);
&color_args[index]);
if (ret)
index++;
}
@@ -6614,6 +6604,19 @@ handle_fs_outputs_post(struct radv_shader_context *ctx)
radv_load_output(ctx, FRAG_RESULT_SAMPLE_MASK, 0));
}
/* Set the DONE bit on last non-null color export only if Z isn't
* exported.
*/
if (index > 0 &&
!ctx->shader_info->info.ps.writes_z &&
!ctx->shader_info->info.ps.writes_stencil &&
!ctx->shader_info->info.ps.writes_sample_mask) {
unsigned last = index - 1;
color_args[last].valid_mask = 1; /* whether the EXEC mask is valid */
color_args[last].done = 1; /* DONE bit */
}
/* Export PS outputs. */
for (unsigned i = 0; i < index; i++)
ac_build_export(&ctx->ac, &color_args[i]);