radv: Pass key structures to gather intrinsic info.

No functional changes.
The information in these structures will be needed
in a later commit. Done separately to help keep that
other commit cleaner.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28172>
This commit is contained in:
Timur Kristóf
2024-03-14 00:06:59 +01:00
committed by Marge Bot
parent c27877cff9
commit 4e2eeab90d
+10 -5
View File
@@ -35,7 +35,9 @@ mark_sampler_desc(const nir_variable *var, struct radv_shader_info *info)
}
static void
gather_intrinsic_load_input_info(const nir_shader *nir, const nir_intrinsic_instr *instr, struct radv_shader_info *info)
gather_intrinsic_load_input_info(const nir_shader *nir, const nir_intrinsic_instr *instr, struct radv_shader_info *info,
const struct radv_graphics_state_key *gfx_state,
const struct radv_shader_stage_key *stage_key)
{
switch (nir->info.stage) {
case MESA_SHADER_VERTEX: {
@@ -131,6 +133,7 @@ gather_push_constant_info(const nir_shader *nir, const nir_intrinsic_instr *inst
static void
gather_intrinsic_info(const nir_shader *nir, const nir_intrinsic_instr *instr, struct radv_shader_info *info,
const struct radv_graphics_state_key *gfx_state, const struct radv_shader_stage_key *stage_key,
bool consider_force_vrs)
{
switch (instr->intrinsic) {
@@ -215,7 +218,7 @@ gather_intrinsic_info(const nir_shader *nir, const nir_intrinsic_instr *instr, s
break;
}
case nir_intrinsic_load_input:
gather_intrinsic_load_input_info(nir, instr, info);
gather_intrinsic_load_input_info(nir, instr, info, gfx_state, stage_key);
break;
case nir_intrinsic_store_output:
gather_intrinsic_store_output_info(nir, instr, info, consider_force_vrs);
@@ -258,12 +261,14 @@ gather_tex_info(const nir_shader *nir, const nir_tex_instr *instr, struct radv_s
}
static void
gather_info_block(const nir_shader *nir, const nir_block *block, struct radv_shader_info *info, bool consider_force_vrs)
gather_info_block(const nir_shader *nir, const nir_block *block, struct radv_shader_info *info,
const struct radv_graphics_state_key *gfx_state, const struct radv_shader_stage_key *stage_key,
bool consider_force_vrs)
{
nir_foreach_instr (instr, block) {
switch (instr->type) {
case nir_instr_type_intrinsic:
gather_intrinsic_info(nir, nir_instr_as_intrinsic(instr), info, consider_force_vrs);
gather_intrinsic_info(nir, nir_instr_as_intrinsic(instr), info, gfx_state, stage_key, consider_force_vrs);
break;
case nir_instr_type_tex:
gather_tex_info(nir, nir_instr_as_tex(instr), info);
@@ -1199,7 +1204,7 @@ radv_nir_shader_info_pass(struct radv_device *device, const struct nir_shader *n
}
nir_foreach_block (block, func->impl) {
gather_info_block(nir, block, info, consider_force_vrs);
gather_info_block(nir, block, info, gfx_state, stage_key, consider_force_vrs);
}
if (nir->info.stage == MESA_SHADER_VERTEX || nir->info.stage == MESA_SHADER_TESS_EVAL ||