i915: Add support for GL_EXT_texture_sRGB and GL_EXT_texture_sRGB_decode.
This brings the driver up to GL 2.1.
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@@ -104,6 +104,8 @@ intel_init_texture_formats(struct gl_context *ctx)
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if (intel_screen->deviceID != PCI_CHIP_I830_M &&
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intel_screen->deviceID != PCI_CHIP_845_G)
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ctx->TextureFormatSupported[MESA_FORMAT_XRGB8888] = true;
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if (intel->gen == 3)
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ctx->TextureFormatSupported[MESA_FORMAT_SARGB8] = true;
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ctx->TextureFormatSupported[MESA_FORMAT_ARGB4444] = true;
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ctx->TextureFormatSupported[MESA_FORMAT_ARGB1555] = true;
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ctx->TextureFormatSupported[MESA_FORMAT_RGB565] = true;
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@@ -56,6 +56,7 @@ translate_texture_format(gl_format mesa_format, GLenum DepthMode)
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return MAPSURF_16BIT | MT_16BIT_ARGB1555;
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case MESA_FORMAT_ARGB4444:
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return MAPSURF_16BIT | MT_16BIT_ARGB4444;
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case MESA_FORMAT_SARGB8:
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case MESA_FORMAT_ARGB8888:
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return MAPSURF_32BIT | MT_32BIT_ARGB8888;
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case MESA_FORMAT_XRGB8888:
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@@ -78,10 +79,14 @@ translate_texture_format(gl_format mesa_format, GLenum DepthMode)
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return (MAPSURF_16BIT | MT_16BIT_L16);
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case MESA_FORMAT_RGBA_DXT1:
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case MESA_FORMAT_RGB_DXT1:
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case MESA_FORMAT_SRGB_DXT1:
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case MESA_FORMAT_SRGBA_DXT1:
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return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT1);
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case MESA_FORMAT_RGBA_DXT3:
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case MESA_FORMAT_SRGBA_DXT3:
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return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT2_3);
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case MESA_FORMAT_RGBA_DXT5:
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case MESA_FORMAT_SRGBA_DXT5:
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return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT4_5);
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case MESA_FORMAT_S8_Z24:
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case MESA_FORMAT_X8_Z24:
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@@ -354,6 +359,12 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
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}
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if (sampler->sRGBDecode == GL_DECODE_EXT &&
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(_mesa_get_srgb_format_linear(firstImage->TexFormat) !=
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firstImage->TexFormat)) {
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state[I915_TEXREG_SS2] |= SS2_REVERSE_GAMMA_ENABLE;
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}
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/* convert border color from float to ubyte */
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CLAMPED_FLOAT_TO_UBYTE(border[0], sampler->BorderColor.f[0]);
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CLAMPED_FLOAT_TO_UBYTE(border[1], sampler->BorderColor.f[1]);
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@@ -152,8 +152,6 @@ intelInitExtensions(struct gl_context *ctx)
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ctx->Extensions.EXT_texture_array = true;
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ctx->Extensions.EXT_texture_integer = true;
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ctx->Extensions.EXT_texture_snorm = true;
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ctx->Extensions.EXT_texture_sRGB = true;
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ctx->Extensions.EXT_texture_sRGB_decode = true;
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ctx->Extensions.EXT_texture_swizzle = true;
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ctx->Extensions.EXT_vertex_array_bgra = true;
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ctx->Extensions.ATI_envmap_bumpmap = true;
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@@ -169,6 +167,8 @@ intelInitExtensions(struct gl_context *ctx)
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ctx->Extensions.ARB_fragment_program = true;
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ctx->Extensions.ARB_shadow = true;
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ctx->Extensions.ARB_texture_non_power_of_two = true;
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ctx->Extensions.EXT_texture_sRGB = true;
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ctx->Extensions.EXT_texture_sRGB_decode = true;
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ctx->Extensions.EXT_shadow_funcs = true;
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ctx->Extensions.EXT_stencil_two_side = true;
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ctx->Extensions.ATI_separate_stencil = true;
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