updated with 3.4 and 3.4.1 entries

This commit is contained in:
Brian Paul
2001-02-14 22:59:50 +00:00
parent 4e492363f0
commit 4de3ded28a
+54 -3
View File
@@ -1,4 +1,4 @@
$Id: VERSIONS,v 1.47 2000/12/13 00:48:02 brianp Exp $
$Id: VERSIONS,v 1.48 2001/02/14 22:59:50 brianp Exp $
Mesa Version History
@@ -748,10 +748,60 @@ Mesa Version History
- moved programs from 3Dfx/demos/ into demos/ directory
3.4 Month ??, 2000
XXX copy from 3.4's VERSION file
3.4 November 3, 2000
New:
- optimized glDrawPixels for glPixelZoom(1,-1)
Bug Fixes:
- widgets-mesa/src/*.c files were missing from 3.3 distro
- include/GL/mesa_wgl.h file was missing from 3.3 distro
- fixed some Win32 compile problems
- texture object priorities weren't getting initialized to 1.0
- glAreTexturesResident return value was wrong when using hardware
- glXUseXFont segfaulted when using 3dfx driver (via MESA_GLX_FX)
- glReadPixels with GLushort packed types was broken
- fixed a few bugs in the GL_EXT_texture_env_combine texture code
- glPush/PopAttrib(GL_ENABLE_BIT) mishandled multi-texture enables
- fixed some typos/bugs in the VB code
- glDrawPixels(GL_COLOR_INDEX) to RGB window didn't work
- optimized glDrawPixels paths weren't being used
- per-fragment fog calculation didn't work without a Z buffer
- improved blending accuracy, fixes Glean blendFunc test failures
- glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly
- glXGetProcAddressARB() didn't always return the right address
- gluBuild[12]DMipmaps() didn't grok the GL_BGR pixel format
- texture matrix changes weren't always detected (GLUT projtex demo)
- fixed random color problem in vertex fog code
- fixed Glide-related bug that let Quake get a 24-bit Z buffer
Changes:
- finished internal support for compressed textures for DRI
3.4.1 February 14, 2001
New:
- fixed some Linux build problems
- fixed some Windows build problems
- GL_EXT_texture_env_dot3 extension (Gareth Hughes)
Bug fixes:
- added RENDER_START/RENDER_FINISH macros for glCopyTexImage in DRI
- various state-update code changes needed for DRI bugs
- disabled pixel transfer ops in glColorTable commands, not needed
- fixed bugs in glCopyConvolutionFilter1D/2D, glGetConvolutionFilter
- updated sources and fixed compile problems in widgets-mesa/
- GLX_PBUFFER enum value was wrong in glx.h
- fixed a glColorMaterial lighting bug
- fixed bad args to Read/WriteStencilSpan in h/w stencil clear function
- glXCopySubBufferMESA() Y position was off by one
- Error checking of glTexSubImage3D() was broken (bug 128775)
- glPopAttrib() didn't restore all derived Mesa state correctly
- Better glReadPixels accuracy for 16bpp color - fixes lots of OpenGL
conformance problems at 16bpp.
- clearing depth buffer with scissoring was broken, would segfault
- OSMesaGetDepthBuffer() returned bad bytesPerValue value
- fixed a line clipping bug (reported by Craig McDaniel)
- fixed RGB color over/underflow bug for very tiny triangles
Known problems:
- NURBS or evaluator surfaces inside display lists don't always work
3.5 Month ??, 2000
New:
@@ -768,6 +818,7 @@ Mesa Version History
- GL/glxext.h header file for GLX extensions
- Improved precision in glReadPixels, improves conformance for 16bpp
- somewhat faster software texturing, fogging, depth testing
- all color-index conformance tests now pass (only 8bpp tested)
Bug Fixes:
- fbiRev and tmuRev were unitialized when using Glide3
Changes: