radv: Only expose indirect raytracing on gfx7+
It relies on unaligned indirect dispatches which are broken on gfx6. Cc: mesa-stable Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30811>
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@@ -1131,12 +1131,12 @@ radv_physical_device_get_features(const struct radv_physical_device *pdev, struc
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.rayTracingPipeline = true,
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.rayTracingPipelineShaderGroupHandleCaptureReplay = true,
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.rayTracingPipelineShaderGroupHandleCaptureReplayMixed = false,
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.rayTracingPipelineTraceRaysIndirect = true,
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.rayTracingPipelineTraceRaysIndirect = pdev->info.gfx_level >= GFX7,
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.rayTraversalPrimitiveCulling = true,
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/* VK_KHR_ray_tracing_maintenance1 */
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.rayTracingMaintenance1 = true,
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.rayTracingPipelineTraceRaysIndirect2 = radv_enable_rt(pdev),
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.rayTracingPipelineTraceRaysIndirect2 = radv_enable_rt(pdev) && pdev->info.gfx_level >= GFX7,
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/* VK_KHR_ray_tracing_position_fetch */
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.rayTracingPositionFetch = true,
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