radeonsi: update a comment for merged shaders
Reviewed: Marek Olšák <marek.olsak@amd.com>
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@@ -7364,7 +7364,7 @@ int si_shader_create(struct si_screen *sscreen, LLVMTargetMachineRef tm,
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if (r)
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return r;
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} else {
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/* The shader consists of 2-3 parts:
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/* The shader consists of several parts:
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*
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* - the middle part is the user shader, it has 1 variant only
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* and it was compiled during the creation of the shader
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@@ -7373,6 +7373,10 @@ int si_shader_create(struct si_screen *sscreen, LLVMTargetMachineRef tm,
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* - the epilog part is inserted at the end
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*
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* The prolog and epilog have many (but simple) variants.
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*
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* Starting with gfx9, geometry and tessellation control
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* shaders also contain the prolog and user shader parts of
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* the previous shader stage.
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*/
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/* Copy the compiled TGSI shader data over. */
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