i915g: Change state code in vbuf code

This commit is contained in:
Jakob Bornecrantz
2010-06-12 17:03:41 +02:00
parent abbb1bde06
commit 4dd742cec3
+23 -12
View File
@@ -109,6 +109,20 @@ i915_vbuf_render(struct vbuf_render *render)
return (struct i915_vbuf_render *)render;
}
static void
i915_vbuf_update_vbo_state(struct vbuf_render *render)
{
struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
struct i915_context *i915 = i915_render->i915;
if (i915->vbo != i915_render->vbo ||
i915->vbo_offset != i915_render->vbo_offset) {
i915->vbo = i915_render->vbo;
i915->vbo_offset = i915_render->vbo_offset;
i915->dirty |= I915_NEW_VBO;
}
}
static const struct vertex_info *
i915_vbuf_render_get_vertex_info(struct vbuf_render *render)
{
@@ -195,12 +209,8 @@ i915_vbuf_render_allocate_vertices(struct vbuf_render *render,
ushort nr_vertices)
{
struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
struct i915_context *i915 = i915_render->i915;
size_t size = (size_t)vertex_size * (size_t)nr_vertices;
/* FIXME: handle failure */
assert(!i915->vbo);
if (!i915_vbuf_render_reserve(i915_render, size)) {
#ifdef VBUF_USE_FIFO
/* incase we flushed reset the number of pool buffers used */
@@ -211,9 +221,8 @@ i915_vbuf_render_allocate_vertices(struct vbuf_render *render,
}
i915_render->vertex_size = vertex_size;
i915->vbo = i915_render->vbo;
i915->vbo_offset = i915_render->vbo_offset;
i915->dirty |= I915_NEW_VBO;
i915_vbuf_update_vbo_state(render);
if (!i915_render->vbo)
return FALSE;
@@ -415,6 +424,7 @@ draw_arrays_fallback(struct vbuf_render *render,
goto out;
}
}
OUT_BATCH(_3DPRIMITIVE |
PRIM_INDIRECT |
i915_render->hwprim |
@@ -597,14 +607,15 @@ static void
i915_vbuf_render_release_vertices(struct vbuf_render *render)
{
struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
struct i915_context *i915 = i915_render->i915;
assert(i915->vbo);
i915_render->vbo_offset += i915_render->vbo_max_used;
i915_render->vbo_max_used = 0;
i915->vbo = NULL;
i915->dirty |= I915_NEW_VBO;
/*
* Micro optimization, by calling update here we the offset change
* will be picked up on the next pipe_context::draw_*.
*/
i915_vbuf_update_vbo_state(render);
}
static void