We dont need to call r300EmitAOS if we arent going to draw anything(r300_get_num_verts returns 0).
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@@ -556,7 +556,7 @@ static void inline fire_EB(PREFIX unsigned long addr, int vertex_count, int type
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}
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#endif
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check_space(6);
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start_packet3(RADEON_CP_PACKET3_3D_DRAW_INDX_2, 0);
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e32(R300_VAP_VF_CNTL__PRIM_WALK_INDICES | (vertex_count<<16) | type);
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@@ -564,6 +564,7 @@ static void inline fire_EB(PREFIX unsigned long addr, int vertex_count, int type
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e32(R300_EB_UNK1 | (magic_1 << 16) | R300_EB_UNK2);
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e32(addr);
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e32(((vertex_count+1) / 2) + magic_1); /* This still fails once in a while */
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}
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static void r300_render_vb_primitive(r300ContextPtr rmesa,
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@@ -588,6 +589,7 @@ static void r300_render_vb_primitive(r300ContextPtr rmesa,
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unsigned long elt_count;
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WARN_ONCE("Rendering with elts\n");
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r300EmitAOS(rmesa, rmesa->state.aos_count, 0);
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#if 1
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start_index32_packet(num_verts, type);
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for(i=0; i < num_verts; i++)
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@@ -598,8 +600,10 @@ static void r300_render_vb_primitive(r300ContextPtr rmesa,
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emit_elts(ctx, rmesa->state.Elts+start, num_verts, elt_count, get_align(elt_count));
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fire_EB(PASS_PREFIX rsp->gartTextures.handle/*rmesa->state.elt_ao.aos_offset*/, elt_count, type);
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#endif
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}else
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}else{
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r300EmitAOS(rmesa, rmesa->state.aos_count, start);
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fire_AOS(PASS_PREFIX num_verts, type);
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}
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}
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static GLboolean r300_run_vb_render(GLcontext *ctx,
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@@ -639,10 +643,7 @@ static GLboolean r300_run_vb_render(GLcontext *ctx,
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GLuint prim = VB->Primitive[i].mode;
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GLuint start = VB->Primitive[i].start;
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GLuint length = VB->Primitive[i].count;
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if(rmesa->state.Elts)
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r300EmitAOS(rmesa, rmesa->state.aos_count, 0);
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else
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r300EmitAOS(rmesa, rmesa->state.aos_count, start);
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r300_render_vb_primitive(rmesa, ctx, start, start + length, prim);
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}
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