r600: disable flat shade fix in 506bacb8e4
This breaks textures. We need to only set this bit for attributes that that need flat shading.
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@@ -808,11 +808,11 @@ static void r700ShadeModel(GLcontext * ctx, GLenum mode) //--------------------
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switch (mode) {
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case GL_FLAT:
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SETbit(r700->SPI_INTERP_CONTROL_0.u32All, FLAT_SHADE_ENA_bit);
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SETbit(r700->SPI_PS_INPUT_CNTL_0.u32All, FLAT_SHADE_bit);
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//SETbit(r700->SPI_PS_INPUT_CNTL_0.u32All, FLAT_SHADE_bit);
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break;
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case GL_SMOOTH:
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CLEARbit(r700->SPI_INTERP_CONTROL_0.u32All, FLAT_SHADE_ENA_bit);
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CLEARbit(r700->SPI_PS_INPUT_CNTL_0.u32All, FLAT_SHADE_bit);
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//CLEARbit(r700->SPI_PS_INPUT_CNTL_0.u32All, FLAT_SHADE_bit);
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break;
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default:
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return;
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