Added #if / #else / #endif around code related to framebuffer initialization
to describe what should be changed in the drivers.
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@@ -1706,6 +1706,9 @@ _mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer,
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newCtx->NewState |= _NEW_BUFFERS;
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#if 1
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/* We want to get rid of these lines: */
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#if _HAVE_FULL_GL
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if (!drawBuffer->Initialized) {
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initialize_framebuffer_size(newCtx, drawBuffer);
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@@ -1716,6 +1719,23 @@ _mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer,
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_mesa_resizebuffers(newCtx);
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#endif
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#else
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/* We want the drawBuffer and readBuffer to be initialized by
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* the driver.
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* This generally means the Width and Height match the actual
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* window size and the renderbuffers (both hardware and software
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* based) are allocated to match. The later can generally be
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* done with a call to _mesa_resize_framebuffer().
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*
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* It's theoretically possible for a buffer to have zero width
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* or height, but for now, assert check that the driver did what's
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* expected of it.
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*/
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ASSERT(drawBuffer->Width > 0);
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ASSERT(drawBuffer->Height > 0);
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#endif
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if (newCtx->FirstTimeCurrent) {
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/* set initial viewport and scissor size now */
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_mesa_set_viewport(newCtx, 0, 0,
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