broadcom/vc5: Stop lowering negates to subs.
In the case of fneg(0.0), we were getting back 0.0 instead of -0.0. We were also needing an immediate 0 value for ineg, when there's an opcode to do the job properly. Fixes fs-floatBitsToInt-neg.shader_test.
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@@ -806,6 +806,14 @@ ntq_emit_alu(struct v3d_compile *c, nir_alu_instr *instr)
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case nir_op_imov:
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result = vir_MOV(c, src[0]);
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break;
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case nir_op_fneg:
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result = vir_XOR(c, src[0], vir_uniform_ui(c, 1 << 31));
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break;
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case nir_op_ineg:
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result = vir_NEG(c, src[0]);
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break;
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case nir_op_fmul:
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result = vir_FMUL(c, src[0], src[1]);
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break;
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@@ -1984,7 +1992,6 @@ const nir_shader_compiler_options v3d_nir_options = {
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.lower_fpow = true,
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.lower_fsat = true,
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.lower_fsqrt = true,
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.lower_negate = true,
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.native_integers = true,
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};
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