radeonsi: don't interpolate colors if flatshading is enabled
use v_interp_mov for those Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
@@ -1528,6 +1528,11 @@ static void declare_input_fs(
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interp_param = get_interp_param(ctx, interp_param_idx);
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}
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if (decl->Semantic.Name == TGSI_SEMANTIC_COLOR &&
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decl->Interp.Interpolate == TGSI_INTERPOLATE_COLOR &&
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ctx->shader->key.ps.prolog.flatshade_colors)
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interp_param = NULL; /* load the constant color */
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interp_fs_input(ctx, input_index, decl->Semantic.Name,
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decl->Semantic.Index, shader->selector->info.num_inputs,
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shader->selector->info.colors_read, interp_param,
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@@ -6443,6 +6448,7 @@ void si_dump_shader_key(unsigned shader, union si_shader_key *key, FILE *f)
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case PIPE_SHADER_FRAGMENT:
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fprintf(f, " prolog.color_two_side = %u\n", key->ps.prolog.color_two_side);
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fprintf(f, " prolog.flatshade_colors = %u\n", key->ps.prolog.flatshade_colors);
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fprintf(f, " prolog.poly_stipple = %u\n", key->ps.prolog.poly_stipple);
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fprintf(f, " prolog.force_persp_sample_interp = %u\n", key->ps.prolog.force_persp_sample_interp);
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fprintf(f, " prolog.force_linear_sample_interp = %u\n", key->ps.prolog.force_linear_sample_interp);
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@@ -7585,6 +7591,7 @@ static bool si_shader_select_ps_parts(struct si_screen *sscreen,
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}
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for (i = 0; i < 2; i++) {
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unsigned interp = info->input_interpolate[color[i]];
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unsigned location = info->input_interpolate_loc[color[i]];
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if (!(info->colors_read & (0xf << i*4)))
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@@ -7592,7 +7599,11 @@ static bool si_shader_select_ps_parts(struct si_screen *sscreen,
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prolog_key.ps_prolog.color_attr_index[i] = color[i];
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switch (info->input_interpolate[color[i]]) {
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if (shader->key.ps.prolog.flatshade_colors &&
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interp == TGSI_INTERPOLATE_COLOR)
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interp = TGSI_INTERPOLATE_CONSTANT;
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switch (interp) {
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case TGSI_INTERPOLATE_CONSTANT:
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prolog_key.ps_prolog.color_interp_vgpr_index[i] = -1;
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break;
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@@ -311,7 +311,7 @@ struct si_tcs_epilog_bits {
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/* Common PS bits between the shader key and the prolog key. */
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struct si_ps_prolog_bits {
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unsigned color_two_side:1;
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/* TODO: add a flatshade bit that skips interpolation for colors */
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unsigned flatshade_colors:1;
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unsigned poly_stipple:1;
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unsigned force_persp_sample_interp:1;
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unsigned force_linear_sample_interp:1;
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@@ -917,6 +917,7 @@ static inline void si_shader_selector_key(struct pipe_context *ctx,
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bool is_line = !is_poly && sctx->current_rast_prim != PIPE_PRIM_POINTS;
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key->ps.prolog.color_two_side = rs->two_side && sel->info.colors_read;
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key->ps.prolog.flatshade_colors = rs->flatshade && sel->info.colors_read;
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if (sctx->queued.named.blend) {
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key->ps.epilog.alpha_to_one = sctx->queued.named.blend->alpha_to_one &&
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