configure.ac: Set and use HAVE_GALLIUM_LLVM define
Gallium code used HAVE_LLVM to check if it needs to compile code for LLVM in header and source files. With the new logic HAVE_LLVM is always set. Use extra define to figure out if LLVM is used. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99010 Signed-off-by: Tobias Droste <tdroste@gmx.de>
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committed by
Emil Velikov
parent
b045d23c0b
commit
4d0efb9683
@@ -2573,6 +2573,7 @@ if test "x$enable_gallium_llvm" == "xyes"; then
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llvm_add_default_components "gallium"
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HAVE_GALLIUM_LLVM=yes
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DEFINES="${DEFINES} -DHAVE_GALLIUM_LLVM"
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fi
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dnl We need to validate some needed dependencies for renderonly drivers.
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@@ -45,7 +45,7 @@
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#include "draw_vs.h"
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#include "draw_gs.h"
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#if HAVE_LLVM
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#if HAVE_GALLIUM_LLVM
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#include "gallivm/lp_bld_init.h"
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#include "gallivm/lp_bld_limits.h"
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#include "draw_llvm.h"
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@@ -78,7 +78,7 @@ draw_create_context(struct pipe_context *pipe, void *context,
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/* we need correct cpu caps for disabling denorms in draw_vbo() */
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util_cpu_detect();
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#if HAVE_LLVM
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#if HAVE_GALLIUM_LLVM
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if (try_llvm && draw_get_option_use_llvm()) {
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draw->llvm = draw_llvm_create(draw, (LLVMContextRef)context);
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}
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@@ -112,7 +112,7 @@ draw_create(struct pipe_context *pipe)
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}
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#if HAVE_LLVM
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#if HAVE_GALLIUM_LLVM
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struct draw_context *
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draw_create_with_llvm_context(struct pipe_context *pipe,
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void *context)
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@@ -221,7 +221,7 @@ void draw_destroy( struct draw_context *draw )
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draw_pt_destroy( draw );
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draw_vs_destroy( draw );
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draw_gs_destroy( draw );
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#ifdef HAVE_LLVM
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#ifdef HAVE_GALLIUM_LLVM
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if (draw->llvm)
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draw_llvm_destroy( draw->llvm );
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#endif
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@@ -1003,7 +1003,7 @@ draw_set_samplers(struct draw_context *draw,
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draw->num_samplers[shader_stage] = num;
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#ifdef HAVE_LLVM
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#ifdef HAVE_GALLIUM_LLVM
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if (draw->llvm)
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draw_llvm_set_sampler_state(draw, shader_stage);
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#endif
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@@ -1020,7 +1020,7 @@ draw_set_mapped_texture(struct draw_context *draw,
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uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS],
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uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS])
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{
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#ifdef HAVE_LLVM
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#ifdef HAVE_GALLIUM_LLVM
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if (draw->llvm)
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draw_llvm_set_mapped_texture(draw,
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shader_stage,
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@@ -1057,7 +1057,7 @@ int
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draw_get_shader_param(unsigned shader, enum pipe_shader_cap param)
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{
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#ifdef HAVE_LLVM
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#ifdef HAVE_GALLIUM_LLVM
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if (draw_get_option_use_llvm()) {
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switch(shader) {
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case PIPE_SHADER_VERTEX:
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@@ -65,7 +65,7 @@ struct draw_so_target {
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struct draw_context *draw_create( struct pipe_context *pipe );
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#if HAVE_LLVM
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#if HAVE_GALLIUM_LLVM
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struct draw_context *draw_create_with_llvm_context(struct pipe_context *pipe,
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void *context);
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#endif
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@@ -191,7 +191,7 @@ boolean draw_pt_init( struct draw_context *draw )
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if (!draw->pt.middle.general)
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return FALSE;
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#if HAVE_LLVM
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#if HAVE_GALLIUM_LLVM
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if (draw->llvm)
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draw->pt.middle.llvm = draw_pt_fetch_pipeline_or_emit_llvm( draw );
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#endif
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@@ -519,7 +519,7 @@ draw_vbo(struct draw_context *draw,
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draw->pt.vertex_element,
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draw->pt.nr_vertex_elements,
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info);
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#if HAVE_LLVM
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#if HAVE_GALLIUM_LLVM
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if (!draw->llvm)
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#endif
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{
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@@ -59,7 +59,7 @@ draw_create_vertex_shader(struct draw_context *draw,
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tgsi_dump(shader->tokens, 0);
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}
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#if HAVE_LLVM
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#if HAVE_GALLIUM_LLVM
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if (draw->pt.middle.llvm) {
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vs = draw_create_vs_llvm(draw, shader);
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}
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@@ -163,7 +163,7 @@ draw_create_vs_exec(struct draw_context *draw,
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struct draw_vs_variant_key;
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struct draw_vertex_shader;
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#if HAVE_LLVM
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#if HAVE_GALLIUM_LLVM
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struct draw_vertex_shader *
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draw_create_vs_llvm(struct draw_context *draw,
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const struct pipe_shader_state *state);
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