i965/fs: Move uses of brw_compile from do_wm_prog to brw_wm_fs_emit.

The brw_compile structure is closely tied to the Gen4-7 hardware
encoding.  However, do_wm_prog is very generic: it just calls out to
get a compiled program and then uploads it.

This isn't ultimately where we want it, but it's a step in the right
direction: it's now closer to the code generator.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
This commit is contained in:
Kenneth Graunke
2012-11-20 16:21:27 -08:00
parent 3417b2f2b2
commit 4d09fe938e
3 changed files with 20 additions and 14 deletions
+7 -4
View File
@@ -2145,15 +2145,18 @@ fs_visitor::run()
return !failed;
}
bool
const unsigned *
brw_wm_fs_emit(struct brw_context *brw, struct brw_wm_compile *c,
struct gl_fragment_program *fp,
struct gl_shader_program *prog)
struct gl_shader_program *prog,
unsigned *final_assembly_size)
{
struct intel_context *intel = &brw->intel;
bool start_busy = false;
float start_time = 0;
brw_init_compile(brw, &c->func, c);
if (unlikely(INTEL_DEBUG & DEBUG_PERF)) {
start_busy = (intel->batch.last_bo &&
drm_intel_bo_busy(intel->batch.last_bo));
@@ -2186,7 +2189,7 @@ brw_wm_fs_emit(struct brw_context *brw, struct brw_wm_compile *c,
_mesa_problem(NULL, "Failed to compile fragment shader: %s\n",
v.fail_msg);
return false;
return NULL;
}
if (intel->gen >= 5 && c->prog_data.nr_pull_params == 0) {
@@ -2211,7 +2214,7 @@ brw_wm_fs_emit(struct brw_context *brw, struct brw_wm_compile *c,
}
}
return true;
return brw_get_program(&c->func, final_assembly_size);
}
bool
+3 -7
View File
@@ -168,13 +168,13 @@ bool do_wm_prog(struct brw_context *brw,
memcpy(&c->key, key, sizeof(*key));
brw_init_compile(brw, &c->func, c);
c->prog_data.barycentric_interp_modes =
brw_compute_barycentric_interp_modes(brw, c->key.flat_shade,
&fp->program);
brw_wm_fs_emit(brw, c, &fp->program, prog);
program = brw_wm_fs_emit(brw, c, &fp->program, prog, &program_size);
if (program == NULL)
return false;
/* Scratch space is used for register spilling */
if (c->last_scratch) {
@@ -191,10 +191,6 @@ bool do_wm_prog(struct brw_context *brw,
if (unlikely(INTEL_DEBUG & DEBUG_WM))
fprintf(stderr, "\n");
/* get the program
*/
program = brw_get_program(&c->func, &program_size);
brw_upload_cache(&brw->cache, BRW_WM_PROG,
&c->key, sizeof(c->key),
program, program_size,
+10 -3
View File
@@ -93,9 +93,16 @@ struct brw_wm_compile {
GLuint last_scratch;
};
bool brw_wm_fs_emit(struct brw_context *brw, struct brw_wm_compile *c,
struct gl_fragment_program *fp,
struct gl_shader_program *prog);
/**
* Compile a fragment shader.
*
* Returns the final assembly and the program's size.
*/
const unsigned *brw_wm_fs_emit(struct brw_context *brw,
struct brw_wm_compile *c,
struct gl_fragment_program *fp,
struct gl_shader_program *prog,
unsigned *final_assembly_size);
GLboolean brw_link_shader(struct gl_context *ctx, struct gl_shader_program *prog);
struct gl_shader *brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type);