mesa: set MAX_SHADER_STORAGE_BUFFERS to 16.
v2: - Set the value to 16 and drop the comment. (Kristian) Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
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@@ -171,7 +171,7 @@
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#define MAX_PROGRAM_LOCAL_PARAMS 4096
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#define MAX_UNIFORMS 4096
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#define MAX_UNIFORM_BUFFERS 15 /* + 1 default uniform buffer */
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#define MAX_SHADER_STORAGE_BUFFERS 7 /* + 1 default shader storage buffer */
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#define MAX_SHADER_STORAGE_BUFFERS 16
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/* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
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#define MAX_COMBINED_UNIFORM_BUFFERS (MAX_UNIFORM_BUFFERS * 6)
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#define MAX_COMBINED_SHADER_STORAGE_BUFFERS (MAX_SHADER_STORAGE_BUFFERS * 6)
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