Process ast_jump_statement into ir_loop_jump

Specifically, handle 'break' and 'continue' inside loops.

This causes the following tests to pass:

    glslparsertest/shaders/break.frag
    glslparsertest/shaders/continue.frag
This commit is contained in:
Ian Romanick
2010-04-05 17:13:47 -07:00
parent 01f8de4a87
commit 4cf20cd37c
+26
View File
@@ -2021,6 +2021,32 @@ ast_jump_statement::hir(exec_list *instructions,
case ast_break:
case ast_continue:
/* FINISHME: Handle switch-statements. They cannot contain 'continue',
* FINISHME: and they use a different IR instruction for 'break'.
*/
/* FINISHME: Correctly handle the nesting. If a switch-statement is
* FINISHME: inside a loop, a 'continue' is valid and will bind to the
* FINISHME: loop.
*/
if (state->loop_or_switch_nesting == NULL) {
YYLTYPE loc = this->get_location();
_mesa_glsl_error(& loc, state,
"`%s' may only appear in a loop",
(mode == ast_break) ? "break" : "continue");
} else {
ir_loop *const loop = state->loop_or_switch_nesting->as_loop();
if (loop != NULL) {
ir_loop_jump *const jump =
new ir_loop_jump(loop,
(mode == ast_break)
? ir_loop_jump::jump_break
: ir_loop_jump::jump_continue);
instructions->push_tail(jump);
}
}
break;
}