r300g: Use a macro to consolidate general state handling.
My God, I've reinvented R300_STATECHANGE. Forgive me. :C
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@@ -43,6 +43,12 @@
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/* r300_state: Functions used to intialize state context by translating
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* Gallium state objects into semi-native r300 state objects. */
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#define UPDATE_STATE(cso, atom) \
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if (cso != atom.state) { \
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atom.state = cso; \
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atom.dirty = TRUE; \
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}
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static boolean blend_discard_if_src_alpha_0(unsigned srcRGB, unsigned srcA,
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unsigned dstRGB, unsigned dstA)
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{
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@@ -328,8 +334,7 @@ static void r300_bind_blend_state(struct pipe_context* pipe,
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{
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struct r300_context* r300 = r300_context(pipe);
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r300->blend_state.state = state;
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r300->blend_state.dirty = TRUE;
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UPDATE_STATE(state, r300->blend_state);
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}
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/* Free blend state. */
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@@ -478,11 +483,8 @@ static void r300_bind_dsa_state(struct pipe_context* pipe,
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void* state)
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{
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struct r300_context* r300 = r300_context(pipe);
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struct r300_screen* r300screen = r300_screen(pipe->screen);
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r300->dsa_state.state = state;
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r300->dsa_state.size = r300screen->caps->is_r500 ? 8 : 6;
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r300->dsa_state.dirty = TRUE;
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UPDATE_STATE(state, r300->dsa_state);
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}
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/* Free DSA state. */
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@@ -813,13 +815,13 @@ static void r300_bind_rs_state(struct pipe_context* pipe, void* state)
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if (rs) {
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r300->polygon_offset_enabled = rs->rs.offset_cw || rs->rs.offset_ccw;
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r300->rs_state.dirty = TRUE;
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} else {
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r300->polygon_offset_enabled = FALSE;
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}
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r300->rs_state.state = rs;
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UPDATE_STATE(state, r300->rs_state);
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r300->rs_state.size = 17 + (r300->polygon_offset_enabled ? 5 : 0);
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/* XXX Why is this still needed, dammit!? */
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r300->scissor_state.dirty = TRUE;
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r300->viewport_state.dirty = TRUE;
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@@ -1114,9 +1116,8 @@ static void r300_bind_vs_state(struct pipe_context* pipe, void* shader)
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r300_translate_vertex_shader(r300, vs);
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}
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r300->vs_state.state = vs;
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UPDATE_STATE(shader, r300->vs_state);
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r300->vs_state.size = vs->code.length + 9;
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r300->vs_state.dirty = TRUE;
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r300->rs_block_state.dirty = TRUE; /* Will be updated before the emission. */
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r300->vap_output_state.dirty = TRUE;
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