agx: increase lower vars to scratch thresh
should reduce silliness. Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31532>
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@@ -3598,7 +3598,7 @@ agx_preprocess_nir(nir_shader *nir, const nir_shader *libagx)
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NIR_PASS(_, nir, nir_lower_vars_to_ssa);
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/* Lower large arrays to scratch and small arrays to csel */
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NIR_PASS(_, nir, nir_lower_vars_to_scratch, nir_var_function_temp, 16,
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NIR_PASS(_, nir, nir_lower_vars_to_scratch, nir_var_function_temp, 256,
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glsl_get_natural_size_align_bytes,
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glsl_get_natural_size_align_bytes);
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NIR_PASS(_, nir, nir_lower_indirect_derefs, nir_var_function_temp, ~0);
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